The darkness 2 co op.The Darkness II Co-Op Review


The darkness 2 co op.The Darkness II


The Darkness II.Co-Optimus – Review – The Darkness II Co-Op Review


Dec 06,  · The Darkness II will also come with something called a Hit List, which is essentially less linear, less story driven cooperative levels that players will be able to work through together. While. The Darkness II is a first-person shooter video game developed by Digital Extremes and published by 2K Games. The game is the sequel to The Darkness () and based on the comic book series published by Top Cow Productions. The player controls Jackie Estacado, a mafia hitman who possesses a mysterious power called “the Darkness” that grants him supernatural abilities and a pair of Demon . The Vendettas co-op mode is a separate story in which players can choose from four different characters and level them up in co-op play. Description The Darkness II is the sequel to the critically.


The darkness 2 co op.Co-Optimus – The Darkness II (PC) Co-Op Information

Feb 12,  · The Darkness II Co-Op Review. I stepped into the Darkness II without having hardly any prior knowledge of the game, nor having played the first Darkness. As I tried to battle off 4/5. While the co-op characters do have some darkness powers, most of what makes the combat fresh in Darkness II is the ability to do things like gunning people down with two weapons in your hands 4/5. The ninja Inugami (Seth) and loud-mouth Scott Jimmy Wilson (Chris) are hired to search out dark essence using their Darkness infused weapons in the co-op mod.
The Darkness II Co-Op Review – Page 3
Jackie’s back in town
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The Darkness II’s Multiplayer Is Co-op Only. Introduces Four New Characters

The Darkness II doesn’t have traditional multiplayer. There are no multiples of Jackie Estacado using their powers over The Darkness to fight it out in endless battles. The core mythology of The Darkness prevents it.

So when Digital Extremes decided to expand their game to allow more than one player, they needed to get creative and decided to go cooperative. The result: Vendettas. In Darkness II Vendettas , players will choose between one of four new, fully-realized characters , each of which wield a Darkness-imbued weapon. Rather than playing through the single player story, Vendettas features it’s own, full-length plot that intersects some of the tangential elements of the game’s main plot.

It’s a neat idea, one that both fleshes out the story of Estacado and his struggle with The Brotherhood and also brings new elements of gameplay to the series. The cooperative game’s four playable characters are meant to each play distinctly, not only because of their background and personality, but because of the weapon they use.

None of them have the full power of the Darkness, so controlling them is very different then controlling Estacado. Inugami is a Japanese fighter armed with the sword Kusanagi. He needs to feed the sword at least one wicked soul a day or he loses a year off of his life. He can dual wield the sword and a gun. He also has the power of Swarm, which allows him to summon up a swarm of tiny fly-sized demons that will temporarily stun enemies around him.

Shoshanna is a former member of the Israeli Intelligence Agency Mossad. She is armed with the “Arm of the Night” a sort of Darkness-powered sawed-off shotgun. The weapon allows her Gun Channel, which essentially increases the damage she does with the weapon. Jimmy Wilson is a drunk from Glasgow, Scotland.

He is armed with a massive hand axe. He can use the axe to summon Darklings, which he calls Little Jimmys. Doctor J. DuMond is a Creole doctor who turned to voodoo to help his patients.

He is armed with the Midnight Stick, a staff that allows him to open a portal to the Darkness. He has the power of the Black Hole, which he can use to create a vortex that attacks nearby enemies.

I had a chance to play a bit with Inugami and Shoshanna last week. A Vendettas session starts out with a view of a card table, the four playable characters sitting around it waiting to be selected. Players choose which of the four they want to control and then jump into the game. We started with the opening story, one that has players being sent out by one of Estacado’s men to rescue Johnny Powell from The Brotherhood. This first mission was broken down into a number of encounters that had myself, and one other player, working our way through an area packed with gun-wielding bad guys looking for Powell.

Because you don’t have all of Estacado’s powers, the gameplay doesn’t include quad-wielding. Instead, players will have to make due with dual-wielding at most.

Inugami’s cursed sword meant that I played much of the game running up to enemies and skewering them. Though I also took out quite a few bad guys with the gun I had in my right hand. I also had the option of using a rifle, but then my sword was tucked away and what fun is that?

The sword attack usually sliced an enemy in two, though I did find that the melee attack was a bit slippery at times, missing enemies who seemed to be right in front of or next to me. Once I took an enemy out, I could impale the dead enemy with my sword to claim their soul and heal myself. The level design was a bit simple, as was the “go in and clear the area” missions, but it was still fun.

I especially enjoyed releasing Inugami’s Swarm power. When I used it, it looked like a cloud of insects swarmed around enemies. Instead of standing transfixed, they squirmed and swatted at themselves as I worked my way through them, cutting them in half of shooting them down.

Controlling Shoshanna felt like a completely different experience. Her reliance on gunplay, especially that gun channeling skill, meant that I tended to stay further back. Her Arm of the Night shotgun did require a bit of close up work, but she still had an entirely different feel then playing as Inugami. After completing a chapter of the game, players return to Estacado where they are assigned the next mission, which is essentially the next chapter in the cooperative story.

At the beginning of each chapter, players have a chance to level up their characters, unlocking and increasing powers through one of three skill trees. Two of the trees are the same for everyone, and one is dedicated to that particular character’s special weapon.

The Darkness II will also come with something called a Hit List, which is essentially less linear, less story driven cooperative levels that players will be able to work through together. While much of the Hit List will be pulled from levels seen in the single player or cooperative campaigns, there will be a handful of stand alone stories as well, including one that pits you against a Brotherhood controlled television station.

I like that Vendettas isn’t just a rehash of the Darkness II ‘s main campaign, and I love that you can even play this second, intertwined campaign solo if you want. It’s essentially like you’re getting two stories for the price of one. The A. Brian Crecente. Share This Story. Get our newsletter Subscribe. Killermonkey Your argument is invalid.