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Saitek smart technology programming software.Saitek Smart Technology Programming Software

 

Saitek smart technology programming software.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Welcome to the SST Programming Manual.Saitek Smart Technology Programming Software – Download

 

The SST software is used to configure the buttons etc. on your controller to perform different actions within your games. Most modern games do have their own control configuration screens which perform the same task but some do not and this was one of the reasons for our creating the programming software originally. SST PROGRAMMING SOFTWARE Introduction Welcome to Saitek Smart Technology (SST) – a powerful software which increases the functionality of your Saitek controller. Most modern games do have their own control configuration screens, but by using the SST software you can: • Increase the number of functions you can assign to the controls on your controllerFile Size: KB. Controls and programs various PLC devices created by DirectLOGIC. It can be classified as a procedure-oriented language. Si Programmer provides easy programming with an extremely friendly interface. Fractal supports component-based programming, including components. The software is used to set SST for Windows98/NT//XP.

 

Saitek smart technology programming software.Untitled Document

The SST software is used to configure the buttons etc. on your controller to perform different actions within your games. Most modern games do have their own control configuration screens which perform the same task but some do not and this was one of the reasons for our creating the programming software originally. SST PROGRAMMING SOFTWARE Introduction Welcome to Saitek Smart Technology (SST) – a powerful software which increases the functionality of your Saitek controller. Most modern games do have their own control configuration screens, but by using the SST software you can: • Increase the number of functions you can assign to the controls on your controllerFile Size: KB. Controls and programs various PLC devices created by DirectLOGIC. It can be classified as a procedure-oriented language. Si Programmer provides easy programming with an extremely friendly interface. Fractal supports component-based programming, including components. The software is used to set SST for Windows98/NT//XP.
 
 
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Getting Started. Simple Commands or Keystrokes. Advanced Commands. Shift Modes. Hat Programming Tricks. Axis Programming Rotaries, thumb wheels etc.

Saving the Profile. Activating the Profile. Testing the Profile. Printing the Profile. Product Specific Features. Following comments and feedback from our customers we have made many changes to the software from previous versions and hope that you now find it much easier to use; we also hope that as newer versions are released that you find it becomes more powerful too.

The SST software is used to configure the buttons etc. Most modern games do have their own control configuration screens which perform the same task but some do not and this was one of the reasons for our creating the programming software originally. Before we cover those more advanced features however, we have to show you how to start programming your Saitek controller.

Having installed the SST software and plugged in your controller you should have a small black joystick icon in the taskbar next to your clock. It should look something like this. Right-click on the joystick icon and you should get a pop-up menu like this.

Clear Profile is used whenever you want to completely clear a profile from your controller. Clicking Control Panel will bring up the test and calibration screens for your controller but for now we want to click Profile Editor.

This will present you with the following screen note that we are using the Cyborg stick in this example but the procedure for programming the Cyborg Force, X36 and X45 are exactly the same. Those of you familiar with the original SGE programming software will recognise the 3D model of your controller.

The major change to the programming software though is the list of buttons down the right hand side of the screen. Every game you have already has most of the in-game commands assigned to various buttons or combination of buttons on the keyboard.

To program a keyboard command to a button is very easy. This gives us a flashing cursor indicating that the program is now waiting for us to input a keystroke. Which keystroke do we input here? As an example, imagine we were programming the controller for a game and we wanted to use the trigger for firing a weapon. In the game the key on the keyboard that does this is the Space key. So all we do now is press that key on the keyboard and it will appear in the line onscreen; like so.

If this is okay then simply click the green tick at the bottom right of the line. If you have made a mistake or wish to clear a keystroke you have put in then simply right click on the keystroke you wish to remove and click Delete from the drop down list of options. Note that you can also simply click on the next button you wish to program in the 3D view or in the list of buttons and this will also save the keystrokes that you just input.

If you wish to clear all the keystrokes from the line then click Clear All. Having decided on your keystroke and clicked the green tick, you should have a screen that looks something like this.

As you can see the software is now telling us that the trigger, when pressed, will initiate the Space bar command on the keyboard.

This command has been named New Keypress as it was the first new keystroke that we have programmed. If you wish to rename the keystroke to something more recognisable like Fire Weapon, for example then this is easily done. Simply point the mouse cursor at the words New Keypress and click the left mouse button once. You will see that the words are now highlighted, as in this picture,.

Congratulations, you have just created the first command for your controller. You are not limited to single keystrokes when programming commands.

Multiple, single keystrokes would appear like the line for Fire B in this picture. A macro is a sequence of keystrokes that can be executed with the single press of a button. At first glance you might think that this is exactly the same as the multiple keystrokes, as assigned to the Fire B button in the above example, however this is not the case. In order for the multiple keystrokes in the above example to actually happen you have to keep the assigned button held down until all of the commands have happened.

If the above sequence had been assigned as a macro then you would just have to press the assigned button once and the keystrokes would then input themselves automatically. A simple sequence of keystrokes, like the one in the above example, can be interrupted by letting go of the button.

Depending on the in-game situation, this could be important. Creating a macro is similar to creating a keystroke sequence but to access it we have to use the right mouse button. In the below example we have pointed to the Fire C line with the mouse and clicked the right mouse button right-click.

As you can see, we have a number of possible choices. New Macro is the option we will be clicking in a minute. New Advanced Command allows us to do some interesting things involving repeat functions amongst other things and we will be covering it later. Report As, when you hold the mouse over it, brings up a list of the different button commands allowing you to make the button pretend to be a different button on the controller, should you so wish.

Underneath these four options you can see listed the commands we have created previously. If we wanted the Fire C button as it is in this case to also fire the weapons in our hypothetical game, all we would do is click Fire Weapon and that would assign the same command to Fire C.

However, for now, click New Macro and you will get a small window like this. All you need to do now is input your keystroke sequence, exactly as you would input it in the game if doing it normally on the keyboard.

As you press the keys you want you will notice a number appearing under each key in the Macro Recorder window. In the example below you can see that there was a 4. Click OK when you have finished inputting the macro sequence that you want. Just as with keystrokes, you will notice that the entire sequence of keys is shown in the bar for the button that you have just assigned this macro to. You can also rename this new macro, just as we did with the Fire Weapon command earlier.

Going back to the drop-down menu that appears when you right-click on a button line, click the New Advanced Command option. You will get the following window. As you can see, this looks similar to the Macro Editor. Each window represents a different state of the button you are assigning the Advanced Command to. Any keystrokes in the Press column will happen when you press the button the command is assigned to.

Any commands in the release column will happen as soon as you release the button the Advanced Command is assigned to. The difference with the repeat column though is that any multiple keystrokes will act like a macro.

In the above example you can see that the T and H keys were held down for 0. Just like in the Macro Recorder, the numbers underneath the keystrokes represent the time in seconds from when you pressed the first key in the sequence; in the Advanced Editor though you can adjust these timings.

Simply point the mouse cursor at the time you wish to adjust and you will notice that the cursor changes to a clock with two arrows either side of it. Now click and hold down the left mouse button and drag the mouse right to increase the time or left to decrease. Once you are happy with the timing just let go of the mouse button and the new timing will be saved. Therefore with the Advanced Editor you could set, for example, a command that launches a missile when you press the button.

It might then switch to a camera view of the missile and then 4. When you let go of the button it could switch back to your cockpit view. Obviously this is just a hypothetical example but it gives you an idea of the possibilities open to you with the Advanced Editor.

With the exception of the Cyborg 3D Force Stick, the controllers supported in this software release all have shift modes. On the X36 and X45 the shift button is the pinkie switch that your little finger rests on when gripping the stick.

The process for enabling them to act as a shift button rather than a normal button is the same. Using the right click function again, point to the line referring to the shift button and right click.

If you click that then you can see that the programming software now reports that the shift button is acting as a shift button. From here you have two choices of method to assign commands to your buttons in a shift state. At the top of the Profile Editor window you will see that there is a white bar that says Shiftstate next to it. In the bar should be the word, Unshifted. Click the left shift option and you will now be looking at the list of commands for the buttons when you have the left shift button held down.

You can now assign the commands you wish to the different buttons, exactly as you have been doing already. In the picture below you can see that we have put a B keystroke onto the trigger and that arrow is no longer there.

Now when we press the shift button on the stick when in the game, the trigger will give us a B keystroke rather than the space bar command that it does in the unshifted mode. You can also assign a third set of commands to each button if you enable the right shift button as a shift button. The second way to input commands into a different shift mode is to switch the view of the Profile Editor to the Data View. The default mode with the 3D model of your controller on the left is called the 3D mode.

To switch modes you simply press the Data View button at the top of the Profile Editor, as indicated in the picture below, and you will see the same view as in the picture. This enables you to see what commands you have assigned to each button in all modes.

You can also input keystrokes, macros etc. For the X36 and X45 users, it should be noted here that whilst these controllers have only one shift button you do have the 3 different modes made available to you by the mode switch on the throttle.