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Ps3 vs ps4 destiny.’Destiny’ on PS3 is like the PS4 version but blurrier

 

Ps3 vs ps4 destiny.Can last-gen consoles handle Destiny?

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Forum Search.Destiny 1 PS3 vs PS4 vs PS5 > Destiny | Forums |

 

Jul 18,  · Destiny Comparison Between PS3 & PS4 Gameplay FOLLOW ME ON TWITTER – SUBSCRIBE FOR MORE – CHEAP PC GAM. Sep 19,  · Destiny Visual Analysis: PS4 vs. Xbox One, PS3 vs Xbox Not the good, not the bad, just the middle ground. 2. 1. planet-watcher 1. Destiny 1 PS3 vs PS4 vs PS5. 3 platforms. 1 game. that is crazy. So what platform do you play on and how often do you play D1? leave your thoughts below. English.

 

Ps3 vs ps4 destiny.’Destiny’ on PS3 is like the PS4 version but blurrier | Engadget

Jul 21,  · Subscribe for more console and PC tech analysis: ?add_user=DigitalFoundryRead our full analysis: m. menu load times on ps3 vs ps4. Hi all, I’ve been playing Destiny on a PS3 and one thing that really annoys me is the load times of the character menu. Specifically, if I want to switch weapons on the fly. When I press start and my character menu comes up, it takes a while to load all of the tiles for weapons and gear. I’m wondering if that load. 2. 1. planet-watcher 1. Destiny 1 PS3 vs PS4 vs PS5. 3 platforms. 1 game. that is crazy. So what platform do you play on and how often do you play D1? leave your thoughts below. English.
 
 
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Destiny Visual Analysis: PS4 vs. Xbox One, PS3 vs Xbox 360

Can last-gen consoles handle Destiny? •
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Destiny Visual Analysis: PS4 vs. Xbox One, PS3 vs Xbox

Almost, because they had come out with Halo, which had made them the best out there, but at the sametime had seen expectations soar to new heights. With Destiny, Bungie had planned to bask in the erstwhile glory of the Halo era.

With considerable tweaks and upgrades since the beta version of the game, the Xbox One version and the PS4 version of the game are finally at par with each other. The game almost looks identical on both the platforms. Destiny uses FXAA for dealing with jagged ends and it does a decent job of getting things right. Both the consoles render textures in high resolutions and thus are not in a dire need of high end AA effects, post processing or otherwise to take care of jaggies.

The down side of FXAA is that in areas of extensive depth of field, objects are susceptible to jagged edges, and when FXAA does its job in such situations, said objects end up with smudged appearances, although mostly attributed to object boundaries.

Set pieces seem to be identically placed in both the versions too. Even though you don a helmet for almost the entirety of the game, it feels a little lacking to not have appropriate hair physics in a game of such calibre.

Both the consoles have an excellent 2D skybox with ample detailing and crepuscular rays to complement the beauty of it. The non interactive 3D skybox gives a notion of the proportions of the world that you will be traversing and there seem no fault that either. The only place where there seems to be a little discrepancy between the two consoles is with regard to the AA and texture filtering.

Again, such a difference would only be noticeable by enthusiasts who wish to etch out the differences and similarities with utmost dexterity. I will also like to add that due to better texture filtering, the colors also look sharper on the PS4 version. While Destiny manages to look almost identical on the Xbox and the PS3, some differences are quite visible.

The Xbox version of the game has better shadow mapping and renders them at a seemingly higher resolution in addition to catering to the jagged ends with a better AA implementation. Shadows appear neater and more defined on the Xbox than they do on the Sony counterpart. The overall textures too seem to look better on the MS console but the difference is there, no matter the triviality of it. The skybox on the old generation cuts back on the detail, but looks just as good.

Needless to say, other aspects are dialled down a lot. They have been quite successful with it too with a few differences. Particle effects take a toll on the GPU, and the open world environment of Destiny has oodles of alpha processing that it keeps throwing at the GPU.

To retain alpha processing while maintaining frame rate consistency, Bungie did excessive use of anti-aliasing to put dust motes and particle effects in place. In effect, the GPUs of both the consoles render particle effects on a fundamental level and have them get smudged excessively.

While this method does lack detail, in the overall outlook, it works well enough for the game. Bungie needs to be commended for Destiny on a lot of fronts, but the most important here is the efforts that they have tried put in to bring parity in the two consoles. The PlayStation 4 has a slight lead when it comes to graphical prowess, but there are differences in the content available to the PlayStation and the Xbox users.

Disregarding that, Destiny is a game that almost stands equally firm on both the new gen consoles. View More. Tweet Share. PS4 on the right. Xbox One on the left. Tagged With: activision , Destiny , ps3 , ps4 , xbox , Xbox One.

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