Knights of pen and paper 2 unlockable classes.Unlocking Classes
.Classes | Knights of Pen & Paper 2 Wiki | Fandom
14 rows · A list of all available classes, their attributes and skills. Based on version available on. Oct 16, · Hunter Barbarian bard shaman knight necromancer dev team Barbarian: Unlocked by quest in the Red Waste. It’s “Fight an arranged battle” quest with a level 20 requirement. Monk: Unlocked by quest in the monastery. It’s an “Travel” and “Escort” quest with a level 25 requirement. This escort one is very tedious, because you .
Knights of pen and paper 2 unlockable classes.What Classes are in the game? :: Knights of Pen and Paper 2 General Discussions
14 rows · Classes provide +6 to attributes and 4 upgrade-able skills. Each class can only be selected. Barbarian: Unlocked by quest in the Red Waste. It’s “Fight an arranged battle” quest with a level 20 requirement. Monk: Unlocked by quest in the monastery. It’s an “Travel” and “Escort” quest with a level 25 requirement. This escort one is very tedious, because you . In Knights of Pen and Paper 2 there are many classes. you start with some unlocked, but other must be obtained through various purchases or activities. 1 Default Classes 2 Unlockable Classes 3 Gem Classes 4 Adventure Classes 5 Additional note These six classes are automatically unlocked right.
Knights of Pen and Paper – Unlockable Classes – GameTipCenter
Classes | Knights of Pen & Paper Wiki | Fandom
Each class can only be selected once. Classes is by far the most important choice in determining a character’s play-style.
This wiki. This wiki All wikis. Sign In Don’t have an account? Start a Wiki. Class Body Senses Mind Skills. Categories :. Universal Conquest Wiki. Radiance Passive – Restore [ ] Energy to party when using your skills. Restoration – Restore [ ] Health to any party member. Purge – Restore [ ] Health to party and remove up to [ ] random conditions.
Can target back row. Armor of Faith Passive – When you are at 1 Health, Energy works as additional Health and enemies take [ ] damage when attacking you. Lay of Hands – Restore [ ] Health to a party member and [ ] Health to you. Your target and adjacent nemies are inflicted with Weakness Resist: Body -[ ].
Automatically activates at the beginning of each battle. Can attack back row. Smoke Bomb – Deal [ ] damage. Tour target and adjacent enemies are inflicted with Stun Resist: Senses -[ ]. Restore [ ] Energy each turn. Frostbite – Deal [ ] damage and inflict Stun Resist: Body -[ ]. Fireball – Deal [ ] damage. Your target and adjacent nemies are inflicted with Burn [ ]. Chain Lightning – Deal [ ] damage to a row of enemies. When you do, gain [ ] Energy. Touch of Blight – Deal [ ] damage and inflic a random condition to a enemy.
Life Transfer – Steal [ ] health from all enemies to target party member. This spell can temporarily resurect. Summon Demon – Deal [ ] to a random enemy each turn until you take [ ] or more damage at once. When you are attacked, automatically take the shield action. Your attacks deal [ ] extra damage to enemies at full Health. Barrage of Knives – Deal [ ] to any target and adjacent enemies.
Enemies with conditions take double damage. Decoy – Gain [ ] Threat until you are attacked. Hail of Arrows – Deal [ ] damage to up to [ ] random enemies. Whenever you deal a critical hit, attack the same target again. You are inflicted with Rage and restore [ ] Health.
Negate all incoming attacks from enemies with conditions. All incoming damage is divided equally between Health and Energy. Bulwark – Gain [ ] Threat that depletes with damage taken. Restore [ ] Health. Renewing Carapace – Negate the next incoming damage t target party member, whom regenerates [ ] Health each turn until them. They take [ ] damage each turn until they have no conditions. Psychosomatics Passive – Deal [ ] damage to all enemies when using your skills.
Misdirection – Target a party member gains [ ] Threat and [ ] Damage Reduction until your next turn. Enemies that resist are inflicted with Rage instead. Displacement – Reshuffle enemy positions. Enemies that moved take [ ] damage Resist: Senses -[ ].