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IMAGINE sitting in front of the heads of LucasArts, trying to explain how their next great game will feature a mole, a self-aware robot who drinks tea, a dirty thief and a mad filthy old man.

It’s not the most comfortable situation imaginable, but it’s one that Nick Bruty, president, co-artist and designer at Planet Moon Studios, faced when he pitched the idea for his latest – and most gleefully explosive – action game. It’s a third-person action affair, featuring a fairly standard mix of running, shooting, flying and blowing stuff up.

But like every other game the nutters at Planet Moon have created, from Earthworm Jim through to Giants: Citizen Kabuto, it’s far from ordinary execution. For starters, how often do you see a game with a gun that fires sharks into the ground, which subsequently ‘swim’ towards enemies like Jaws and engulf them from below?

A game in which you can turn the world upside down for a few seconds and then watch as enemies plummet from the skies to their deaths? Or one where you can stick a grenade on an unsuspecting penguin and watch as it runs panicked into a flock of enemies and explodes in their midst? Unless you’ve been experimenting with a lot of illicit substances lately, the answer to all these questions is probably ‘not very often’. And when you combine all this with a frantic pace and a world in which practically everything will explode given the right encouragement, you get one of the most frenzied, over-the-top and downright hysterical games to appear on the PC since, well Giants: Citizen Kabuto.

I think we’ve been slowly honing in on exactly the type of game we like to make, explains Nick. With Games like MDK and Giants we were all dazzled by the possibilities of 3D games and we experimented all over the place. There are some bizarre and wonderful things in those games, but maybe a few too many bizarre ones.

Now I’d say we’re much more focused and tuned into exactly what is good about our games. The game is just as whacked-out as MDK and Giants in terms of characterisation and storyline -more so if anything – but the overall experience is far more accessible. The humour has been pushed to the fore, and though the action is more straightforward than the likes of Giants, this is balanced by a distinctly improbable array of weapons see boxout and a level of non-stop intensity rarely found outside the arcade.

The goal was to have a game that never slogged on or weighed you down, but was constantly fun, over-the-top action. Now the game is almost complete, we feel like it’s a resounding success, except for second 14, when that one dull thing happens.

But it’s only one second. The game casts you as Roman, East London native and leader of a wantonly motley group of thieves-cum-freedom fighters known as the Lionhearts the aforementioned mole, robot and dirty old man. Through a series of loosely connected missions, you’re given the taxing duties of running around shooting royal troops ranging from goblin-like grunts to wild twiglets , blowing stuff up, occasionally rescuing a few ungrateful peasants and zooming through the sky on your rocket jetpack.

Sometimes you work alone, sometimes the Lionhearts are with you, throwing their all into the fray. And it’s as simple as that. Except that while you’re going about these tasks, there are thunderous explosions going off all around you, zeppelins shooting at you with underslung rocket launchers, snipers taking potshots from distant aeries, enemies parachuting in to reinforce their comrades, boulders tumbling from mountaintops, giant robots lumbering around with chainguns and, of course, sharks shooting up out of the ground eating unsuspecting grunts.

It makes the Gaza Strip look like the Costa del Sol. In the pubs, which are decidedly British establishments, you’ll invariably enter in the middle of conversation, only to hear a comment like, Right, who’s for a pint and a shag? All the enemies, who generally have plenty to say, boast some sort of silly European accent, be it Irish Me poor beautiful arse” , Scottish Ooh, right in tha scrotum or a strained kind of Pythonesque French I’ll keel you and keel you some more.

The humour comes from the mind of our creative director, Tim Williams,” informs Aaron. His inspiration is usually assumed to be Monty Python, but he insists he’s really far more inspired by the events of his misspent youth in the opium dens of Calcutta. Whatever the inspiration, it’s a decidedly ‘undergraduate’ style of humour that prevails read: bum and nob jokes. Your mates Q and Jonesy are standing by a dead lizard thing, a frozen Rexus held confidently in Q’s robotic grip.

But just as Jonesy the mole is saying, Oh I’ve seen this done before, you’re going to cut open the lizard and And sure enough it wasn’t dead after all. We were initially a bit worried that because a lot of the humour is based around British accents and stereotypes, it wouldn’t go down too well here in the UK, but Nick seems unconcerned.

As a bunch of us are Brits, it’s quite important. I think you’ll appreciate what we’re trying to do. There’s an aspect to the comedy that allows us to push quite far and get away with it. You don’t have to be a Brit to ‘get’ it, but I hope you’ll all laugh twice as loud. Another hugely impressive aspect of the game is the level environments. While they start off small and simple, with some snowy mountain villages to negotiate in linear fashion, they soon blossom into vast, lavishly detailed affairs, lent all the more charm by the fact that you can whoosh around them with your turbo-jump pack.

By about the eighth level in, we found ourselves literally gaping at the beauty of some of the levels, which range from vast pseudo-medieval cities clinging to the peaks and ledges of grassy canyons, to grim early-industrial factories belching fire and smoke from every orifice.

After every three or four objectivebased missions, you’re also treated to a tempo-breaking ‘defend the town’ level, in which you man a kind of turret-gun atop a wall and mow down wave upon wave of attackers.

In the current build these are a bit unchallenging, but there’s certainly a degree of fun to be had sending hundreds of bodies flying as they try to breach your defences. Says Nick: The key image for the game in our minds when we began was this: one man, flanked by a robot and a mole, standing on top of a wall with an entire army coming at him. The game has always been about overwhelming odds and pints – many, many pints.

For a start, the learning curve is way too gentle. For a game that sells itself on non-stop frantic action, the opening levels are too sedate and linear compared to what awaits five or six levels in.

The auto-aim is far too forgiving, offering you a massive cross hair with which to target enemies, and this inevitably makes the run-and-gun sections feel a bit sloppy.

There’s also quite a stingy limit on how many weapons you can carry. Clearly, however, most of these problems are merely a hangover from the Xbox version, which is running slightly ahead of the PC game in development terms.

Gunning down waves of enemies is far easier with a mouse and keyboard than it is when you’re wrestling with a tiny Xbox joystick, and the PC game needs to be recalibrated to account for this.

Ideally, the PC version needs more enemies, more weapons, more stuff to blow up and, well, just more stuff in general. There’s a good few months left to fix these niggles, and we feel confident that Planet Moon will take care of business. They’ve never let us down in the past, and if they can just tweak the balance a bit this time, they’ll have another sure-fire action classic on their hands.

You aimd your two companions stand in the surrounds of a peaceful, wood-built village, sited in a peaceful forest grove. Fronds of light filter through swaying foliage and bleating lambs gnaw at bristling grass. Birds settle on boughs, spring voices a-twitter. But no, what’s this coming to spoil this serene scene? A platoon of soldiers, half-man, half-animal, with evil intent in their eyes. Retreating for cover as bullets zing about you, your finger alights upon your trigger.

You press hard, releasing a slug of metal the size of a rugby ball which plops from the barrel into the earth, sinking immediately. A second later, a few yards from the point of impact, the cruel curve of a shark’s fin pierces the ground, ploughing directly for your enemies. Panicking, they redirect their fire towards the subterranean predator.

But it’s too late. Bursting from beneath the feet of its first target, the earth-surfing Jaws savages the bad guy, shaking his broken body like a baby’s rattle. His comrades scream widely, the noise curtailed by a devastatingly well-placed salvo from your Vindaloo rocket launcher. Peace returns, especially to the sheep, now at eternal rest, caught in the conflagration caused by your curry cannon.

Armed And Dangerous isn’t your average shooter. There isn’t a team of US specialforces to lead, or an arsenal of real-life weapons to master and a savage Islamic terrorist plot to foil. It’s a sort of Shrek with guns, Monty ‘Colt’ Python, if you like.

And as you may have guessed, the tone of the action goes way beyond tongue in cheek, all the way to out-and-out comedy. This is true from the cut-scenes that punctuate the missions, to the comments and asides of your companions, to the nature of much of the weaponry. The designers beavering away for the fabled LucasArts have obviously been busy fashioning a game that’ll have you laughing at your workstations. Or that’s what they hope, anyway. Have they succeeded? You play as Roman, the hardbitten cockney leader of the Lionhearts, a gang of mercenaries and thieves.

At your side for much of the action are Jonesy, a cynical, sarcastic Scottish mole-man miner maybe someone should have told the Americans it’s the Welsh who’re renowned for being miners called Jones and Q1 , an upper-class battle droid with a penchant for brewing tea.

Also appearing is Rexus, the wise old geezer who’s the brains behind the whole operation, though you’ll only ever really see him in the cut-scenes.

Things begin with the gang setting out to pull off the biggest heist in the history of the land of Milola – stealing the Book of Rule, the most powerful artefact known to mole-man or beast.

Soon after, though, Roman and the rest get dragged into a battle for freedom from the yoke of the evil King Forge. A cockney leader’s work is never done, eh? In essence, what you do is traverse each level beating off football stadium-loads of bad guys, using a host of weapons – both bizarre and conventional. At your side for much of it are your two buddies, Jonesy and Q1 Although, with only two commands available ‘stay’ and ‘follow’ , they might as well be heavily armed Labradors than intelligent team-mates.

No, apart from absorbing enemy fire and giving a little back themselves, these two are more important for the nonstop trickle of one-liners, put-downs, complaints and other such ‘side-splitting’ commentary. And we’ll speak a little more about this constant stream of quips and japes from the posh droid and the Scottish dwarf cross-breed later.

Armed And Dangerous has been developed as a console and PC game simultaneously, but we recommend playing with a mouse and keyboard. Consequently, the freedom mouse-look gives you is invaluable, as there will be enemies coming at you from all directions, and then some. The most basic of the 21 missions involve you simply getting from A to B. Navigation is never a problem, with little in the way of exploring to be done.

Neither will puzzles bar your way, as the only riddling that needs doing is riddling your many opponents’ bodies with bullets. Though they’re extremely multitudinous, the bad guys don’t come in that many shapes and sizes, with the bogstandard Grunt a half-man, half-beast soldier armed with a bow or a rifle being your chief opponent right to the end of the game.

Backing these humble foot soldiers up are their officers armed with submachine guns and sometimes rocket launchers or jet-packs , battle droids, teleporting priests, gun emplacements and the occasional species of aggressive wildlife. There’s no doubt that, with its arcade-like momentum, this is not the kind of game where you should get anal about the enemy Al.

Instead, what you tend to be confronted with are human wave tactics. At your disposal to tackle this constant, malignant flow is a truly unique set of weapons though the Worms games must take some credit for inspiration , designed to create comic carnage.

And using them is fun – no doubt about it. Along with the aforementioned Land Shark gun and Vindaloo launcher, we also find the Topsy-Turvy bomb which sends nearby targets flying into the air before crashing back down again , and the world’s smallest black hole which sucks enemies into its vortex.

With its ceaseless gunfire and designed-to-be-spectacular stream of explosions, Armed And Dangerous is a lively looking game.